The Making of Lure of the Temptress
- Locked up in a Turnvale Dungeon -
The medieval town of Turnvale has fallen into the hands of the evil enchantress Selena and her mercenaries, the skorls. After the battle, Diermot, a young peasant, is taken prisoner and locked up in the dungeons. At the start of the game he escapes, after freeing Ratpouch, who will become his servant. Their quest begins to free Turnvale and get rid of Selena's evil tyranny.
In this period, the graphic adventure genre was dominated by LucasArts and Sierra. In 1988 King's Quest IV had been published and, in their eyes, the series had become repetitive. They thought they could do it better, more sophisticated.1 In a way this was amusing, as Noirin Carmody was responsible at Activision for establishing the Sierra name in Europe.2
Cecil, though he enjoyed the Sierra games, felt that there had to be more than yet again saving King Graham of Daventry from a fairly unlikely series of events. They came up with the idea of writing an adventure game that didn't take itself too seriously, but did have a serious story, something in-between LucasArts and Slerra.3 So Lure of the Temptress became very much a parody what was going on at that time. Characters are talking about modern ideas in a medieval context, which is part of the humor.4
Besides the co-founders (Noirin Carmody, Charles Cecil, David Sykes, and Tony Warriner) other people got involved in the creation of the game: Dave Cummins (Lead Design), Stephen Oades, Adam Tween, Paul - Dokk - Docherty (Graphics/Artwork) and Richard Joseph (Music/Sound Programming). Daniel Marchant, who worked at Mirrorsoft and later at Virgin, became the game's producer, and Dermot Power designed the cover illustration.5
According to Warriner, they pretty much made things up as they went along. There wasn't a design document. They just programmed away and fed that back to Cecil for the design.6
They weren't inspired by specific examples. Looking back though, they were admirers of an 8bit game called Dun Darach, so perhaps some of that came across.7
There are some reminiscences of RPG elements such as, apart from the setting, the "Skoris", the potions, the instructions to a helper friend, and a few action scenes.