Suddenly, they found ourselves outgrowing their "home office", so they rented a second house around the corner from the first.
They moved their only television to the new house, which also had a swimming pool, and stuffed the first house with computer systems. The houses became known as the work house (or 'Presto North') and the break house ('Presto South'). There were computers in almost every room of the work house, and network wiring ran down every wall, giving the appearance of the inside of a Borg ship. Although, to be honest, it seemed as though the network was used more for Spectre tournaments than work-related purposes. Having the work house separate from the break house proved to be conducive for production, but did not altogether eliminate the distractions.
They planned to ship The Journeyman Project at MacWorld 1993, in early January. This meant finishing the game and sending it off for duplication by Christmas at the very latest. It was quite a problem, but they managed it in time!
After two years, fifteen thousand man-hours, and a few tons of pizza after it was begun, The Journeyman Project was completed. They packed and distributed the game themselves, but it appeared to be a too big undertaking and after four months they decided to go with a small publishing company which distributed the Mac version and translated it to the PC.
TJP shipped in January 1993. When the sales in the USA increased, Presto was able to make a deal with the Japanese company Bandai, and with this company behind them they broke all previous Japanese CD-Rom sales records. After this succes the game was translated into four languages and shipped worldwide. The Journeyman Project was reviewed as the benchmark for CD-Rom adventure games and won various awards, including an Award of Excellence at the 1993 New Media Invision Awards.